Hand-drawn and digital animation, analog video effects, re-photography and video feedback transform images issuing from an apparently malfunctioning machine. Materials and objects, in varying physical or mediated transfigurations, pervade each scene, as relics from one moment in a transformation from girlhood to womanhood. Tongue-in-cheek commentary on entertainment technology’s fraught relationship to individual agency and identity, and its role in the standardization of expression and behaviour, underlies a loosely suggested coming-of-age narrative.
